Rifts: Book of Magic (Rifts Rpg Ser) by Kevin Siembieda

By Kevin Siembieda

A online game Masters Guide

A large 352 web page ebook that collects into one ebook all of the myriad different types of magic, enormous quantities of magic spells, Techno-Wizard guns and autos, Rune guns, and different magic goods. Plus clarifications and information at the a number of magic personality periods.

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Pathfinder Roleplaying Game: Advanced Player's Guide by Jason Bulmahn

By Jason Bulmahn

PZO1115 complicated gamers advisor Pathfinder Roleplaying online game by means of Paizo Publishing

Take your online game to the subsequent Level!

Explore new and uncharted depths of roleplaying with the Pathfinder RPG complicated avid gamers advisor! Empower your present characters with multiplied principles for all eleven Pathfinder Roleplaying online game middle sessions and 7 center races, or construct a brand new one from the floor up with one in all six brand-new, 20-level base sessions. even if you're designing your individual titanic helpers as an enigmatic summoner, brewing up hassle with a dirty city alchemist, or just educating an outdated rogue a brand new trick, this ebook has every thing you must make your heroes extra heroic.

The Pathfinder RPG complex avid gamers consultant is a must have better half quantity to the Pathfinder RPG middle Rulebook. This creative tabletop online game builds upon greater than 10 years of approach improvement and an Open Playtest that includes greater than 50,000 avid gamers to create a state-of-the-art RPG adventure that brings the best-ever best-selling set of myth principles into the recent millennium.

The 336-page Pathfinder RPG complex gamers consultant includes
- Six new base sessions: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch
- greater than 100 cutting edge new feats and wrestle talents for characters of all sessions, together with scouse borrow, Point-Blank grasp, and Bouncing Spell
- version classification skills, ideas subsystems, and thematic archetypes for all eleven middle periods, equivalent to the antipaladin, the hungry ghost monk, and the city ranger
- 1000s of recent spells and magic goods, from phantasmal revenge to the typhoon Kings Cloud Castle
- A wealth of wonderful gear, comparable to fireblast rods and fortune-tellers cards
- New status periods just like the grasp Chymist and the conflict Herald
- and masses, even more!

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Swords at Dawn (Changeling: the Lost) by Chuck Wendig, Travis Stout, Jess Hartley, Matthew McFarland,

By Chuck Wendig, Travis Stout, Jess Hartley, Matthew McFarland, John Newman, Misha Handman, Jennifer Lawrence, Christopher Simmons, P. Alexander Scokel

The emerging sunlight of Change

A new day is coming. it may be for greater, or it may be for worse. The tides of switch are sweeping around the Hedge. Alliances collapse. New oaths are solid. what's going to stay an analogous, and what is going to be misplaced perpetually as a brand new day dawns?

A personality e-book for Changeling: The Lost™

• information at the wars and conflicts of the Lost.

• Talecrafting and destiny as skill to extend a character’s legend.

• excellent items and negative relics from legend and dream.

• The court docket of sunrise and new Entitlements reflecting the elements of swap.

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Races of Eberron (Dungeons & Dragons d20 3.5 Fantasy by Gwendolyn F. M. Kestrel, Jesse Decker, Keith Baker, Matthew

By Gwendolyn F. M. Kestrel, Jesse Decker, Keith Baker, Matthew Sernett

A brand new D&D sourcebook detailing the key races of the Eberron™ world.

Races of Eberron offers Dungeons & Dragons® avid gamers and Dungeon Masters with an in-depth examine the hot races of the Eberron™ crusade environment, together with changelings, the kalashtar, shifters, and the warforged. The e-book contains vast details on every one race, plus new race-related feats, status sessions, spells, and kit. moreover, this ebook highlights the opposite significant races of the Eberron global, together with elves, dwarves, halflings, gnomes, half-elves, half-orcs, and drow.

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Revenge of the Giants (Dungeons & Dragons, 4th Edition: by Mike Mearls, David Noonan, Bill Slavicsek

By Mike Mearls, David Noonan, Bill Slavicsek

Fee-Fie-Foe-FUN! the 1st 4th editon D&D(R) super-adventure!

Evil giants search to avenge prior defeats via ravaging the civilized lands, and the one factor status of their method is a well known band of heroes.

The first 4th version super-adventure, this product is designed to take characters from twelfth to seventeenth point. whole inside of itself, this product includes one hundred sixty pages of interesting paragon tier experience and a stunning 2-sided map that includes key destinations in the event.

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The Dying Earth Roleplaying Game (Dying Earth RPG) by Robin D. Laws, John Snead, Peter Freeman

By Robin D. Laws, John Snead, Peter Freeman

A destiny, unimaginably distant…
The sunlight, now in its dotage is a swollen maroon orb. It stutters and blinks. At any second it could actually ultimately move out.

Earth, immensely old…
Dig anyplace and discover a buried urban or the shore of a vanished sea. Deodand-haunted woods stretch from decadent Kaiin to the Land of the Falling Wall. Erbs and grue hunt within the wilds. remoted villages embody fabulous customs. higher cities want debauchery and mincing murder.

Magic, wealthy and colourful…
Enchantment shapes the realm. Any dabbler may well understand a number of basic cantraps. Magicians in lavish manses fight to grasp Earth’s final nice spells, whereas omnipotent cabals intrigue opposed to opponents or plot revenge for old feuds.

Visit the death Earth

Enter this vibrant international within the first roleplaying video game licensed via grasp fantasist Jack Vance. right here a flashing sword is less significant than nimble wits, persuasive words,and a good experience of fashion.Create an adventurer for any of 3 other kinds of news: a customary mortal resembling Cugel the shrewdpermanent, surviving via wits and crafty an bold magician looking for misplaced lore, like Turjan of Miir a preferrred mage to rank with Rhialto the Marvellous, commanding the all-powerful yet quarrelsome sandestins.
The loss of life Earth positive aspects effortless, fast-playing principles that motivate creativity and interplay. No wisdom of Jack Vance’s paintings is required for play,but fanatics of the tales will benefit from the complete precis of the world’s areas, creatures,and recognized spells

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Monsterhearts: A Story Game About the Messy Lives of Teenage by Avery Mcdaldno

By Avery Mcdaldno

Most young children get to develop up with no encountering whatever scarier than gang violence, drug overdoses and chlamydia. they suspect that’s the worst that the realm has to provide them, and so they have the posh of laughing.
You don’t have the luxurious of giggling. you recognize the realm has hideous, terrible issues hiding within the shadows. you recognize simply because you’re one in all them. There’s wickedness that dwells inside of your chest, darkness that classes via your veins.
Most kids won't ever comprehend that such things as you exist, the key monsterhearts.

What is Monsterhearts?

Monsterhearts enables you to and your folks create tales approximately attractive monsters, teenage angst, own horror, and mystery love triangles. should you play, you discover the phobia and confusion that comes either with becoming up and feeling like a monster.

Based at the Apocalypse global engine, it is a video game with emergent tale, messy relationships, a established MC function, and attention on tough offerings. Monsterhearts attracts on resource fabric like Twilight, real Blood, Ginger Snaps, Jennifer’s physique, Buffy the Vampire Slayer, Misfits, The Vampire Diaries, An American Werewolf in London, Cursed, and Sabrina the Teenage Witch.

If you love supernatural romances, or tales of monstrosity and private horror, or in case you similar to observing attractive humans spoil their lives, then you’ll love this game.


Indie RPG - 2012 - Runner Up for video game of the Year
A twist on Apocalypse global that includes youngster angst, blood, horror and drama. Passionate and enjoyable, Monsterhearts grants on its provides in spades.
A online game that catches your mind's eye instantly and offers. Manages to be horny and but seize that awkwardness of the teenage years. never-ending concept within the skins.

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Citadel of Skulls (Rogue Trader Adventure - WarpStorm Part by Owen Barnes, Tim Huckelbery, Tim Cox, Jason Marker, Gregory

By Owen Barnes, Tim Huckelbery, Tim Cox, Jason Marker, Gregory Koteles

At the hunt to find the reason for vanishing settlements and elevated xenos sightings, you and your fellow Explorers are thrust on a deadly trip. a superb beast has woke up from past the perimeters of the Koronus Expanse, hungering to meet its darkish function. earlier than you and your fellow Explorers can try to search it out and finally break it, you want to discover what and the place it really is. discovering the answer's a virtually most unlikely project, pitting you opposed to an notorious pirate lord blessed through Chaos.

Citadel of Skulls, the second one experience within the Warpstorm Triology for Rogue dealer, could be performed as a standalone experience or hooked up to the occasions brought within the Frozen Reaches. arrange to aim the last word heist: stealing a important artefact from the vault of Karrad Vall. No sane individual has ever risked getting into the Faceless Lorda??s internal sanctum, not to mention stealing from him...until you.

Plot your direction via Valla??s darkish cathedral, earlier quivering slaves and brutal enemies, bloody chambers, and the ossuaries choked with bones that supply the fort its identify. And when you succeed in the Casket of secrets and techniques youa??ll meet a??the Archivist.a??

An epic event of exploration, wrestle, and acquisition of wealth, fort of Skulls might be a suspenseful and exciting trip. Will you be capable to stand up to the voyage?

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Shared Fantasy: Role Playing Games as Social Worlds by Gary Alan Fine

By Gary Alan Fine

This vintage research nonetheless offers the most acute descriptions to be had of a regularly misunderstood tradition: that of delusion function taking part in video games like Dungeons & Dragons.

Fine's research of the intricacies of role-playing in context incorporates an expert and acuteness denied to mere observers.... His within wisdom permits him to make superb differences within the thoughts and services of those video games which are misplaced to such a lot open air analysts." - invoice Ellis, magazine of yankee Folklore "As an ethnography of delusion role-playing video games and avid gamers, Fine's booklet respects his matters and honors the complexity in their company. And as an research of the overlap among that international and different extra regular worlds, Fine's booklet either honors and clarifies the nonetheless superb abilities we however take a lot for granted.

Scanned at 400dpi in greyscale
Converted to black and white in experiment Tailor to enhance caliber and decrease dossier size
OCR utilizing AABBY Finereader 14, with the entire caliber picture layer at the top.
I had a few hassle with finereader and distinct characters from different alphabets, for instance the name of bankruptcy four, so that they are frequently the closest letter from the traditional alphabet.

If somebody is drawn to the unique non-OCRed PDF (32Mb), OCRed PDF without photos or the EPUB output from Finereader depart a remark and I'll add them too.

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Rage Across Egypt (Werewolf: The Apocalypse) by Chris Howard, Matthew McFarland

By Chris Howard, Matthew McFarland


For hundreds of thousands of years, the Silent Striders were pressured to wander faraway from their native land. Exiled by means of the curse of an historical vampire, they've been uanble to come back to their territory of Egypt, in its place roaming the roads and byways of the remainder of the realm. Now because the international urns towards Apocalypse, issues will be poised to alter. The Silent Striders simply may be coming home.


For 4 thousand years, vampires and werewolves were at odds in Egypt. during this, the yr of the Scarab complement for Werewolf: The Apocalypse. it's the werewolves' flip to pursue the mysteries of the Nile Valley. Rage throughout Egypt finds the Garou's shadow struggle opposed to the vampires of Egypt, the horrors of Jackal Fever, the schemes of the Fera, the magical Twelve homes of the Underworld, and masses extra. Come and notice what lies underneath the sands....

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