By Susan Tyler Hitchcock
This package deal information all of Southern Rhovanion.
Southern MIRKWOOD contains:
- four significant layouts together with DOL GULDUR
- A 16" x 20" full-color insert, facet no 1 depicts settings from THE LORD OF THE earrings, part #2 maps out WOODMENTOWN, the HILL OF SORCERY, and a HOUSE-LORD settlement
From the Undeeps to the outdated woodland street, around the conflict undeniable known as DAGORLAD, Southern Mirkwood is a land cursed by means of the Necromancer of DOL GULDUR.
INTRODUCTION TO SOUTHERN RHOVANION
Long in the past the world of Southern Rhovanion earned the typical identify of South Wilderland. For regardless of quite a few settlements of fellows through the years, Nature has constantly reigned very best during this area of woodland and plains. All who input Southern Rhovanion, no matter if to go back and forth or to dwell out their lives, needs to prepared themselves for day by day encounters with the whims and forces of Nature. each civilization that has made its domestic the following - even if the primitive Beijabar, the savage Orcs of Dol Guldur, or the stately Northmen less than Vidugavia - all have needed to locate how you can make their rugged methods of existence reply to the better forces of Nature.
Growing issues have specific importance during this zone ruled by means of the wooded area as soon as referred to as Greenwood the nice. In each nook of the wooded realm Nature is grasp, and to dwell the following conveniently one needs to how you can determine and assemble the necessary vegetation transforming into wild and unfastened and, simply as very important, to spot, stay away from, and use while important the powerful toxic crops Nature strews simply as generously in one's pathway during the woodland and the plains.
There as soon as was once an afternoon whilst the woodland bloomed appealing and prairie plant life sweetly scented The Plains of Talath Harroch. There as soon as used to be an afternoon while the Fives sang to the seasons, and whilst Nature appeared calm and forgiving in her means. yet these days are long past - perhaps no longer eternally, yet during this yr of T.A. 1640 few population of Southern Rhovanion count on lifestyles to turn into any easier.
During those years of restoration after the good Plague, which hit Southern Rhovanion simply as difficult because it hit Gondor, humans were thrown again upon the severe assets of the wildlife. the elements has became harsher during the last few a long time, and with the Plague has come disorder from many instructions. Vestiges of the Plague upward push back one of the electorate of Southern Rhovanion; maybe because of the a number of refugees who come the following from different troubled parts to stay or die, based upon what destiny holds in shop for them. The Plague struck humankind extra violently than it struck Nature, and those that dwell in Southern Rhovanion at the moment are greater than ever on the mercy in their environment.
No one travels or lives within the quarter with out falling below the shadow of Dol Guldur. whereas in basic terms the wisest have any suggestion of why this mountain sheds this kind of ghastly spell, each understands that from it emanates the stench of evil and the shadow of demise. such a lot hardships that befall one in Southern Rhovanion will be traced again in a single means or different to the impression of that accursed craggy peak.
Yet conflicts have arisen that it appears don't have anything to do with the Evil of that mountain. Southern Rhovanion, nearly due to its pastoral history, has turn into the warring floor of forces past its bounds. the good Kings of Gondor - of their quest for empire and the subjugation of the Easterling tribes -- have introduced consistent clash and bloodshed to a land which was little greater than a hall for wandering people. Few nice wars originate in the minds and hearts of Southern Rhovanians, yet many ensue upon their hills and plains, forcing them to absorb palms to guard and guard no matter what houses and assets stay between them. this can be a kingdom less than siege - no longer amidst conflict at the present time, yet continuously less than the omnipresent possibility that struggle or pestilence, drought or deluge, might wipe out every thing the following day.