Tomb of Horrors (Dungeons & Dragons 4th Ed: Super Adventure) by Ari Marmell, Scott Fitzgerald Gray

By Ari Marmell, Scott Fitzgerald Gray
The deadliest dungeon within the D&D® global returns!
For generations, the Tomb of Horrors™ has held an inescapable attract. It attracts adventurers to it like a beacon then devours them totally like a few colossal predator. inside of its sepulchral, trap-ridden halls and chambers lay the secrets and techniques and treasures of the demilich Acererak and, a few say, the demilich himself.
Tomb of Horrors contains a modular layout that enables Dungeon Masters to construct campaigns round the occasions herein, or choose and select from a number of the chapters to be used as standalone adventures. It provides numerous demanding situations, from problematic wrestle encounters to traps and tips evocative of the vintage Tomb of Horrors adventure.
This D&D event is designed for characters of 10th–22nd point and contains a full-color, double-sided conflict map designed to be used with D&D Miniatures.