Charnel Houses of Europe: The Shoah (Wraith: The Oblivion, by Jonathan Blacke, Robert Hatch

By Jonathan Blacke, Robert Hatch

Because the tale needs to be Told
The numbers are brilliant. The atrocities dedicated are unthinkable. the results are unbelievable. And the wraiths of these who perished within the Holocaust have sworn by no means to allow it occur again.

Never Again
Charnel homes of Europe: The Shoah is a significant examine the Holocaust and its legacy on this planet of Wraith: The Oblivion. inside of is details at the Shadowlands in the course of and after the Holocaust, in addition to specific atmosphere fabric on Auschwitz, Babi Yar, Theresienstadt, and the Warsaw Ghetto.

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Extra info for Charnel Houses of Europe: The Shoah (Wraith: The Oblivion, Black Dog Game Factory)

Example text

Fury (Su): A shaman incites a creature within 3 0 feet into a primal fury. The target receives a +2 morale bonus on attack rolls and a +2 resistance bonus on saving throws against fear for a number ofrounds equal to the shaman's Wisdom modifier. At 8th and i6th levels, these bonuses increase by L Once a creature has benefited from the fury hex, it cannot benefit from it again for 24 hours. HealinlJ (Su): A shaman soothes the wounds ofthose she touches. This acts as cure linht wounds, using the shaman's caster level.

At 2nd level, a shaman learns one hex. At 4th, 8th, 10th, 12th, 16th, 18th, and 20th level, the shaman learns new hexes. A shaman can select from any of the following hexes or Level Base Attack Bonus 1st +O Fort Ref Will Save Save Save +O +O +2 Special o Orisons, spirit, spirit animal 3 Spells per Day 1 st 2nd 3rd 4th 5th 6th 7th 8th 9th spirit magic 2nd 3rd +1 +2 +O +1 +O +1 +3 +3 Hex 4 2 4th 5th +3 +3 +1 +1 +1 +1 +4 +4 Hex, wandering spirit 4 4 2 3 2 6th 7th +4 +5 +2 +2 +2 +2 +5 +5 Wandering hex 4 4 3 3 2 3 2 8th 9th +6 /+1 +6 /+1 +2 +3 +2 +3 +6 +6 Hex, spirit (greater) 4 4 4 4 3 3 2 3 2 1 0th 1 1 th +7 /+2 +8 /+3 +3 +3 +3 +3 +7 +7 Hex 4 4 4 4 4 4 3 3 2 3 2 1 2th +9 /+4 +4 +4 +8 Hex, wandering spi rit (greater) 4 4 4 4 4 4 4 4 3 3 2 3 2 1 3th +9 /+4 +4 +4 +8 4 4 4 4 4 3 2 1 4th +1 0 /+5 +4 +4 +9 1 5th +1 1 /+6 /+1 +5 +5 +9 1 6th +1 2 /+7 /+2 +1 2_ /+_7 _ /+_2 +5 +5 +1 0 1 ?

Underworld Inspiration (Ex): An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or Sleight of Hand checks without expending uses of inspiration, provided he's trained in the skill. Keen Recollection: At 3rd level, an investigator can attempt all Knowledge skill checks untrained. Trap Sense (Ex): At 3rd level, an investigator gains an intuitive sense that alerts him to danger from traps, granting him a +i bonus on Reflex saving throws to avoid traps and a +i dodge bonus to AC against attacks by traps.

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