Citadel of Skulls (Rogue Trader Adventure - WarpStorm Part by Owen Barnes, Tim Huckelbery, Tim Cox, Jason Marker, Gregory

By Owen Barnes, Tim Huckelbery, Tim Cox, Jason Marker, Gregory Koteles

At the hunt to find the reason for vanishing settlements and elevated xenos sightings, you and your fellow Explorers are thrust on a deadly trip. a superb beast has woke up from past the perimeters of the Koronus Expanse, hungering to meet its darkish function. earlier than you and your fellow Explorers can try to search it out and finally break it, you want to discover what and the place it really is. discovering the answer's a virtually most unlikely project, pitting you opposed to an notorious pirate lord blessed through Chaos.

Citadel of Skulls, the second one experience within the Warpstorm Triology for Rogue dealer, could be performed as a standalone experience or hooked up to the occasions brought within the Frozen Reaches. arrange to aim the last word heist: stealing a important artefact from the vault of Karrad Vall. No sane individual has ever risked getting into the Faceless Lorda??s internal sanctum, not to mention stealing from him...until you.

Plot your direction via Valla??s darkish cathedral, earlier quivering slaves and brutal enemies, bloody chambers, and the ossuaries choked with bones that supply the fort its identify. And when you succeed in the Casket of secrets and techniques youa??ll meet a??the Archivist.a??

An epic event of exploration, wrestle, and acquisition of wealth, fort of Skulls might be a suspenseful and exciting trip. Will you be capable to stand up to the voyage?

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Extra resources for Citadel of Skulls (Rogue Trader Adventure - WarpStorm Part 2)

Sample text

Small shuttles and bulk-lifters flit about as flies around a decaying carcass. You can plainly make out the sealed portcullis of the main entrance— guarded by well-armed guards with a forbidding appearance. Anti-aircraft turrets flank squat–looking bastions that surround massive defence laser cannons—deterrents to any enemy ship that manages to orbit over the Citadel. This is the supposed home of the most infamous and bloodthirsty of pirates in the Koronus Expanse. This is the Citadel of Skulls—demesne of Karrad Vall.

Vall makes his appearance in the future instalments of THE WARPSTORM TRILOGY. Also note that any combat that occurs on this level alerts a cadre of 5+1d5 Iniquity Militants, who arrive within 5 minutes of the incident (unless otherwise noted). The GM is also welcome to come up with other encounters for the Explorers to face. The profile for the Iniquity Militants can be found on page 60 of this adventure. Secondary Cargo/Shuttle Bay (Citadel Level) There are roughly a half dozen of these bays accessed by various platforms.

Idol Room (Citadel Level) Chambers such as this one are found all over the Citadel of Skulls. They are built to worship the various Ruinous Powers. Many of the rooms also provide more than a place for simple prayer and supplication; this room is one example. When the Explorers enter this room, read aloud or paraphrase the following: From outside the entrance you hear alluring music, soft chimes, and other pleasing sounds. Looking within, you can see that a giant brass idol dominates the centre of the room.

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