Class Warfare by Sage LaTorra, Adam Koebel, Trenton Kennedy, Josh Krutt,

By Sage LaTorra, Adam Koebel, Trenton Kennedy, Josh Krutt, Johnstone Metzger, Alex Norris, Deanna Nygren, Jacob Randolph, Jonathan Walton

Category battle is a principles complement for the Dungeon global role-playing video game that offers an alternative and multiplied procedure of personality production. it will probably even be used to create new personality sessions, similar to these supplied within the unique rulebook. How classification battle does this can be through breaking down the Dungeon global personality category into smaller pieces—like specialties and archetypes—and exhibiting you the way they healthy jointly.

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On a 10+, they follow your advice in whatever way they think is most beneficial for them. On a 7-9, they only follow your advice if you back them up and help them do it. When you gain a level from 6-10, you may choose from these moves as well as the level 2-5 moves: Show Me the Right Way Replaces: Show Me the Way When you give a receptive NPC heartfelt advice about what they should do, roll+WIS. On a 12+, they do exactly what you tell them to do. On a 10-11, they follow your advice in whatever way they think is most beneficial for them.

Mining Engineer When you discern realities underground, the GM will also tell you about any natural hazards nearby, such as flooding, gas, or the risk of a cave in. When you gain a level from 6-10, you may choose from these moves as well as the level 2-5 moves: Demolition When you prepare materials in order to demolish or destroy a location, the GM will choose one or two requirements:  These materials will have to be applied very carefully.  These materials will have to be transported very carefully.

Choose your weapons: ○ Dagger (hand, 1 weight) and halberd (reach, two-handed, +1 damage, 2 weight). ○ Duelling rapier (close, precise, 2 weight). ○ Longsword (close, +1 damage, 2 weight). ○ Net (reach, stun damage, 2 weight). ○ Two axes (close, thrown, 1 weight each). Advanced Moves When you gain a level from 2-5, you may choose from these moves: Ancestor Song When you perform an ancestor veneration ceremony for a community, roll+WIS. On a 10+, they are impressed and feel the need to reciprocate.

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