Complete Divine: A Player's Guide to Divine Magic for all by David Noonan

By David Noonan

The main designated source ever published on having access to divine energy and divine want within the D&D world.

Complete Divine presents Dungeons & Dragons® avid gamers with an in-depth examine easy methods to achieve the desire of the gods and use that energy to a character's virtue. there's a rundown of latest gods within the D&D pantheon, as well as new feats, spells, status periods, and magic goods. additionally, this identify provides new and revised base periods to a player's personality offerings, and clerics particularly are supplied with many new and up to date spell domain names and spells.
This name additionally includes a wealth of fabric for non-cleric characters, so the information and knowledge supplied will support all category forms, together with these sessions now not usually linked to garnering divine power.

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Extra info for Complete Divine: A Player's Guide to Divine Magic for all Classes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)

Example text

Jarvis Evangelists travel the world proclaiming their devotion to a particular deity, pantheon, or religious doctrine. They seek to convert others to their way of thinking and to spread their word throughout the land. All races and cultures have evangelists of one type or another. Most evangelists come from the charismatic laity of a culture. They do not possess the learning or perhaps temperament to be spellcasting clerics but have found other ways to proselytize. Those who worship deities often find themselves working in cooperation with clerics of the same faith while those who simply evangelize a particular belief—even one embraced by a deity or pantheon—can find themselves at odds with even those of their own alignment.

Countersong (Su):Orellen can counter magical effects that depend on sound by making a Perform check for each round of countersong. Any creature within 30 feet of the bard who is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of his or her saving throw if desired. Countersong lasts for 10 rounds. Fascinate (Sp): Orellen can cause up to three creatures within 90 feet that can see and hear him to become fascinated with him (sit quietly, –4 penalty on skill checks made as reactions, such as Listen and Spot checks).

Drift is divided into stages. You must choose one drift from stage 1 the first time you experience the phenomenon. Your second drift must also be from stage 1. Thereafter, you may choose from a higher stage only after you have acquired at least two drifts from the previous stage. For example, a stage 4 drift may be chosen only after you have at least two stage 1 drifts, two stage 2 drifts, and two stage 3 drifts. You may, however, choose drifts from stages below your maximum whenever you wish. For example, you if you have two stage 1 drifts, you may choose a third stage 1 rather than a stage 2, if desired.

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