Complete Mage: A Player's Guide to All Things Arcane by Skip Williams, Ari Marmell

By Skip Williams, Ari Marmell

Complete Mage
A Player’s advisor to All issues Arcane

Skip Williams Penny Williams
Ari Marmell Kolja Raven Liquette

Arcane strength at Your Fingertips

Every sentient creature is born with a few strength to paintings magic. despite the fact that, actual mastery of arcane magic calls for ability, perform, and tool past the succeed in of universal folk–specifically, the facility to harness uncooked magic and form it right into a wanted impression. you're between these talented few who've realized to channel arcane magic, shaping it to serve your inventive or harmful whims.

This D&D® complement is meant for gamers and Dungeon Masters. as well as supplying the definitive treatise on arcane magic, it expands the nature recommendations on hand to clients of arcane magic, together with bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll locate never-before-seen status periods, spells and invocations, magic goods, alchemical goods, background feats, and reserve feats (a new kind of feat that promises distinct skills to those that stay charged with magical power). substitute category good points provide different personality classes–from the barbarian to the rogue–a little style of what it’s prefer to be an arcanist with out sacrificing their middle identities.

For use with those Dungeons & Dragons® center books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

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Additional info for Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

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Level: 1st. Special Requirement: Knowledge (the planes) 1 rank, Speak Language (Auran, Terran, Ignan, or Aquan) Replaces: You do not gain an animal companion, nor do you gain wild empathy. Benefit: You gain the companionship of a Small elemental (air, earth, fire, or water; your choice). You must speak the language of your chosen elemental companion (Auran, Terran, Ignan, or Aquan, respectively). Your elemental companion has the normal statistics of an elemental of its kind. It does not gain any extra HD, natural armor adjustment, Strength or Dexterity adjustment, or extra tricks (it is intelligent enough to follow your spoken commands and thus needs no tricks).

A paladin uses divine counterspell to thwart an enemy wizard ALTERNATIVE CLASS FEATURE NAME A general description of the ability and why you should consider it. Class: The class or classes that can select this class feature. Level: The alternative class feature can be selected only at this level. In some cases, different levels might be given for different classes. Special Requirement: Any special requirements that you must meet before selecting the alternative class feature. Many of the alternative class features described here require 1 or more ranks of a Knowledge skill.

FEY LEGACY [HERITAGE] The magical powers of your ancestors manifest in you. Prerequisites: Nonlawful alignment, Fey Heritage, character level 9th. Benefit: You gain the following spell-like abilities, each usable once per day: confusion, dimension door, and summon nature's ally V. Your caster level equals your character level. FIENDISH LEGACY [HERITAGE] The magical powers of your ancestors manifest in you. Prerequisites: Non-good alignment, Fiendish Heritage, character level 9th. Benefit: You gain the following spell-like abilities, each usable once per day: teleport (self plus 50 pounds of objects only), summon monster V (fiendish creatures only), and unholy blight.

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