Conquest of Bloodsworn Vale: GameMastery Module by Vincent Dutrait

By Vincent Dutrait

Fallow and deserted for years, Bloodsworn Vale has lengthy been a perilous wooden setting apart kingdoms. a contemporary call-to-arms asks adventurers from all over the world to set up a exchange course via this darkish and forboding woodland. Conquest of Bloodsworn Vale is a mid-level wasteland event written via Jason Bulmahn that pits gamers opposed to the evil fey tribes of the Vale. purely the valiant and shrewdpermanent can defeat the fey - yet will you be shrewdpermanent sufficient to wreck their grasp?

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Extra resources for Conquest of Bloodsworn Vale: GameMastery Module

Sample text

While most of his work comes in the form of horseshoes, nails, arrowheads, swords, and shields, he occasionally makes something a little more exotic. He can fashion any simple or martial weapon in about a week’s time so long as it is primarily made of metal. He even has a few masterwork weapons for sale, including a masterwork longsword, shortsword, battleaxe, and a matched pair of daggers. After the forge dies down for the night and Tan and Kan are put to bed, Partik can often be found at the Boar’s Bones, drinking himself into a stupor.

Defense HP 22 AC 15 touch 13, flat-footed 13 Fort +3, Ref +4, Will +6 offense Melee quarterstaff +2 (1d6–1) Ranged mwk dagger +6 (1d4–1/19–20) Spells Known (CL 6th): 3rd (4/day)—lightning bolt (DC 18) 2nd (6/day)—invisibility, scorching ray 1st (7/day)—burning hands (DC 16), enlarge person, magic missile, shield 0 (6/day)—acid splash, detect magic, flare (DC 15), light, mage hand, prestidigitation, read magic skills Bluff Concentration Spellcraft +13 +13 +9 feats Dodge, Extend Spell, Skill Focus (Concentration), Spell Focus (evocation) Combat Gear potion of cure moderate wounds, scroll of fireball, scroll of fly, tanglefoot bag, wand of magic missile (CL 3rd, 25 charges); Other Gear backpack, bracers of armor +2, cloak of charisma +2, everburning torch, mwk dagger, quarterstaff, rations (4), ring of protection +1, 359 gp Kyra female human cleric 6 align NG Init –1 abilities 13 str 8 dex 14 con 10 int 16 wis 12 cha speed 20 ft.

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