By Robert J. Schwalb, Richard Baker, Rodney Thompson
Discover a savage, wondrous world...
Aimed at avid gamers and Dungeon Masters, this video game complement explores the heroes and wonders of Athas—a savage desolate tract international deserted by way of the gods and governed through poor sorcerer-kings. Use it to construct Dark Sun® heroes and exciting D&D® adventures set within the Seven towns of the Tyr sector, the Ivory Triangle, the ocean of Silt, and monster-infested wastelands—or plunder it in your personal D&D campaign!
The Dark Sun crusade Setting presents fascinating personality thoughts for D&D players, together with new races, new personality subject matters and sophistication builds, new paragon paths and epic destinies, and new gear. It additionally offers every little thing Dungeon Masters have to run 4th version Dark Sun campaigns or comprise Dark Sun components of their homebrew campaigns. It has principles and suggestion for dealing with survival demanding situations, area encounters, wilderness terrain, and experience production. It additionally provides a quick, ready-to-play introductory event.
Read or Download Dark Sun Campaign Setting (Dungeons & Dragons 4th Ed: Supplement) PDF
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Extra info for Dark Sun Campaign Setting (Dungeons & Dragons 4th Ed: Supplement)
BUILDING AN ELEMENTAL RIEST Elemental priests include wandering healers, mad hermits, secretive cultists, and grim warriors—any character who venerates the elemental spirits of Athas might become an elemental priest. Desertdwelling dwarves, elves, goliaths, and humans become elemental priests to gain access to a few primal powers, and they identify themselves as servants of the desert spirits. Druids and sorcerers choose this theme to gain powers of healing and pro tection. Finally, many animist shamans are elemental priests, and they add the potent conjurations of this theme to their own powers.
Warlords are excel lent caravan leaders, and psionically gifted characters use their subtle arts to ferret out secrets and gain the upper hand over rival houses. Finally, merchant houses frequently recruit muscle such as fighters, wardens, and barbarians to ensure that caravans arrive at their destinations. DUNE TRADER TRAITS Secondary Role: Leader Power Source: Martial Granted Power: You gain the quick formation power. DUNE TRADER POWERS The following powers are available to any character who has chosen the dune trader theme.
When Tyr’s champions assassinated King Kalak and liberated the city, they sparked the fires of rebel lion across the region, opening people’s eyes to the possibility of a world free of the oppression that has defined life on Athas for so long. Humans typically have backgrounds based on their home region. CHAPTER 2 Races of Athas 29 TIEFLING OTHER RACES The people of the desert settlements have much to fear from the wastes. Predators snatch livestock and children, sandstorms destroy homes, and the pun ishing heat and scarce water make life miserable.